SOL — Particle Generator for Blender

Glowing particles, one click away.

Eight ready-made particle effects on Blender's native particle system — sparks, fire, fireworks, magic, fireflies and more. Apply in a click, then tune every value live.

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See It Glow

Eight effects. One particle system.

No external simulator, no add-on soup — just Blender's own particles, art-directed for you. Below, a clip straight out of Blender.

Rendered in Blender — particles ride a guide curve, then gather and bloom into a glowing sphere.

8
Ready presets
~18
Shapes per preset
6
Local force types
Emitters per scene
The Presets

Eight looks, ready to fire.

Each preset builds the particle system, an emissive material and a collection of varied shapes for you — then hands you every slider to make it yours.

Sparks Continuous

Hot sparks shoot out and fall with gravity, cooling white → orange → red. Welding, metal hits, friction, impacts.

Magic Continuous

Cold cyan-violet sparkles that float and rise with an erratic wander. Spells, auras, fairy dust, energy.

Fire Continuous

Embers rising by convection with turbulence, in a yellow-orange-red palette. Bonfires, torches, warm ambience.

Fireworks Burst

A multicolor spherical burst that explodes, slows in the air and falls glowing — each star its own festive color.

Fountain Continuous

A continuous jet of golden sparks that fans upward and falls in an arc — the classic ground "volcano" / sparkler.

Fireflies Continuous

Warm yellow-green points that hang suspended and twinkle in the dark. Summer nights, magic forests, dreamscapes.

Stardust Continuous

Star-shaped sparkles drifting in zero gravity, each a cool tint. Skies, space, shimmering magic, scene transitions.

Dust Volume

Atmospheric motes that drift slowly and catch the scene's light instead of glowing — cinematic dust in a sunbeam.

Presets In Motion

Real scenes, real particles.

Every clip is straight out of Blender — EEVEE Next and Cycles — with nothing but SOL's own one-click setup and glow.

Preset · Sparks + Forces

Sparks, sculpted by forces.

Hot sparks shaped into a drifting wall by SOL's local forces — wind, vortex and turbulence that touch only this effect. Add a guide curve and the whole swarm follows the path you draw.

Preset · Fireflies

A forest that breathes light.

Warm points hang suspended and twinkle — zero gravity, long life, a soft random wander. Drop the emitter over a scene and let dusk fill with fireflies.

Preset · Stardust

A river of stars.

Star-shaped sparkles drift in zero gravity, each a cool tint. Add a touch of XYZ velocity and the field becomes a slow current of stardust across the shot.

Velocity + stretch

A comet across the stage.

Push the initial velocity and stretch the particles along their path, and a swarm becomes a comet — a bright head dragging a long glowing tail across the shot.

The Full Package

Everything in one box.

One add-on, the whole particle toolkit — every preset and every control, built on Blender's native system and edited live, per object.

SOL — Particle Generator for Blender, boxed
  • 8 one-click presets — sparks, fire, fireworks, fountain, magic, fireflies, stardust & dust.
  • Native particle system — no external simulator; SOL builds the system, emissive material and shapes for you.
  • Live per-object editing — every value updates instantly on the selected object. No re-apply.
  • ~18 varied shapes per preset — each particle picks a random mesh, so the effect never looks repetitive.
  • Editable color palette — randomize per particle for multicolor, or shift hot → cold with age.
  • 6 local force types — wind, force, vortex, turbulence, drag, magnetic — isolated from the scene's global fields.
  • Domain limit — an invisible box or sphere that kills particles when they cross it.
  • Guide curve — make particles follow a hand-drawn path, local to just that effect.
  • Volume & XYZ velocity — fill a cube with atmospheric dust, or launch particles along the emitter's X/Y/Z axes.
  • Glow & bloom — one-click compositor Bloom, Streaks & Ghosts with the full Glare controls, live in the viewport.
  • Bake & freeze — cache the sim to scrub, play smooth and render without recalculating ("Bake all" too).
  • Duplicate-safe & staggered timing — each emitter is independent, with per-object start/end frames to chain bursts.
  • EEVEE Next + Cycles — works in both, emitter auto-hidden from renders. Blender 4.2–5.2, Win · macOS · Linux.
Compatibility

Cross-platform. Production-ready.

A native particle toolkit engineered to drop straight into any modern Blender pipeline — on any platform, in either engine.

🧩
Blender
4.2 — 5.2
💻
Platforms
Windows · macOS · Linux
🎬
Engines
EEVEE Next · Cycles
⚙️
Category
Object · Physics
📜
License
GPL-2.0-or-later

Stop tweaking sliders.
Start emitting.

SOL is built by Anlace and shipped through CLOUDY SKY — an independent studio building serious tools for Blender artists. Free to download. Lifetime updates.