Eight ready-made particle effects on Blender's native particle system — sparks, fire, fireworks, magic, fireflies and more. Apply in a click, then tune every value live.
No external simulator, no add-on soup — just Blender's own particles, art-directed for you. Below, a clip straight out of Blender.
Rendered in Blender — particles ride a guide curve, then gather and bloom into a glowing sphere.
Each preset builds the particle system, an emissive material and a collection of varied shapes for you — then hands you every slider to make it yours.
Hot sparks shoot out and fall with gravity, cooling white → orange → red. Welding, metal hits, friction, impacts.
Cold cyan-violet sparkles that float and rise with an erratic wander. Spells, auras, fairy dust, energy.
Embers rising by convection with turbulence, in a yellow-orange-red palette. Bonfires, torches, warm ambience.
A multicolor spherical burst that explodes, slows in the air and falls glowing — each star its own festive color.
A continuous jet of golden sparks that fans upward and falls in an arc — the classic ground "volcano" / sparkler.
Warm yellow-green points that hang suspended and twinkle in the dark. Summer nights, magic forests, dreamscapes.
Star-shaped sparkles drifting in zero gravity, each a cool tint. Skies, space, shimmering magic, scene transitions.
Atmospheric motes that drift slowly and catch the scene's light instead of glowing — cinematic dust in a sunbeam.
Every clip is straight out of Blender — EEVEE Next and Cycles — with nothing but SOL's own one-click setup and glow.
Hot sparks shaped into a drifting wall by SOL's local forces — wind, vortex and turbulence that touch only this effect. Add a guide curve and the whole swarm follows the path you draw.
Warm points hang suspended and twinkle — zero gravity, long life, a soft random wander. Drop the emitter over a scene and let dusk fill with fireflies.
Star-shaped sparkles drift in zero gravity, each a cool tint. Add a touch of XYZ velocity and the field becomes a slow current of stardust across the shot.
Push the initial velocity and stretch the particles along their path, and a swarm becomes a comet — a bright head dragging a long glowing tail across the shot.
One add-on, the whole particle toolkit — every preset and every control, built on Blender's native system and edited live, per object.
A native particle toolkit engineered to drop straight into any modern Blender pipeline — on any platform, in either engine.
SOL is built by Anlace and shipped through CLOUDY SKY — an independent studio building serious tools for Blender artists. Free to download. Lifetime updates.