Addon for Blender · Object · Physics

Scatter objects like physics
actually intended.

Frosting distributes objects from a collection by dropping them with rigid body physics. Four distribution modes. Real Bullet simulation. Every instance settles where it would fall — not where a procedural noise told it to.

SCROLL ↓
Watch It Fall

From a collection, dropped into existence.

Point Frosting at a source collection, pick a target surface, press Scatter. Bullet does the rest.

4
Distribution modes
20k
Max instances
100%
Real-time physics
3
Force falloffs
Distribution Modes

Four ways in. One physics out.

Same simulation engine, four ways to feed it. Pick the one that matches how you think about the shot.

/ 01

Emitter

Spawn inside an Empty's bounding box, then emit progressively over a window of frames. Stream them down like rain — exactly what you saw in the demo above.

/ 02

Curve

Spawn along any Curve object, all at once. Great for paths, edges, rims, lines of fall — and Frosting refreshes the preview as you edit the curve.

/ 03

Brush

Paint instances by hand on a Floor surface with the cursor. Control radius, spacing, and optional align-to-normal — then drop them with one click.

/ 04

Volume

Click the Floor twice to define a cube, then fill it with a 3D grid (X×Y×Z). Perfect for tightly packed simulations or controlled stacking.

Modes In Motion

Three of the four modes, in action.

Same simulation engine, three different ways to feed it. Same falling, same collisions, same settling — different shapes of input.

Mode · Emitter

Rain from a volume.

An Empty defines the spawn box. Instances are emitted progressively over a window of frames — a controlled downpour onto the floor.

Mode · Curve

Spawn along any path.

Point Frosting at a Curve and it lays the instances along it, all at once. Edit the curve and the preview refreshes live.

Mode · Volume

Pack a 3D grid.

Two clicks on the floor define a cube. Frosting fills it with an X×Y×Z lattice of instances — ideal for tight stacks and dense packs.

Features

Built for control, not just chaos.

Every parameter you need to art-direct the simulation — without dropping into the rigid body panel a single time.

🎲

Per-instance Variation

Scale min/max, rotation modes (none, random Z, fully random), seed-driven for reproducibility.

⚖️

Physics Tuning

Per-scatter mass, friction, bounce, and collision shape: convex hull, exact mesh, box, or sphere.

🌪️

Force Simulation

Apply directional or radial forces with Sphere / Tube / Cone falloff. Negative attracts, positive repels.

🧊

Auto-Freeze & Bake

Freeze the simulation automatically at the end frame, or bake the full animation into keyframes for export.

🎚️

Solver Control

Substeps and solver iterations exposed directly — push to 100 each when you need rock-solid stacking.

🔗

Linked Duplicates

Share mesh data between thousands of instances. Up to 20,000 objects per scatter without the memory blowup.

🧱

Collider Collections

Add whole collections of walls, rocks, props as passive obstacles. Mark them animated to push the dynamics around.

🎨

Paint Mode

Brush radius, spacing, and align-to-normal — paint scatter directly onto any surface like a regular brush tool.

Live Preview

Curve and Volume modes refresh the preview as you tweak. See the layout before you commit to the simulation.

Compatibility

Cross-platform. Production-ready.

A professional-grade physics scatter system, engineered to integrate natively into any Blender pipeline — on any platform.

🧩
Blender
4.0 — 5.2
💻
Platforms
Windows · macOS · Linux
⚙️
Category
Object · Physics
📜
License
GPL-2.0-or-later

Stop placing objects.
Drop them.

Frosting is built by Anlace and shipped through CLOUDY SKY — an independent studio building serious tools for Blender artists. One-time purchase. Lifetime updates.